![]() I can't find any guidance in the DMG for what the appropriate damage threshold would be for a stone wall, or, for that matter, how hit points and damage threshold might vary between a stone wall, a tower (round or square), a gatehouse, etc. So it seems like, RAW, I assign hit points to large (10' x 10') sections of a gargantuan (20' x 20'+) stone wall, assign a damage threshold for the wall, and then apply damage as rolled until the wall fails its structural integrity, at which point the attackers move through the rubble as difficult terrain. Any damage that fails to meet or exceed the object's damage threshold is considered superficial and doesn't reduce the object's hit points. An object with a damage threshold has immunity to all damage unless it takes an amount of damage from a single attack or effect equal to or greater than its damage threshold, in which case it takes damage as normal. Big objects such as castle walls often have extra resilience represented by a damage threshold. Destroying one of those sections could ruin the entire object. If you track hit points for the object, divide it into Large or smaller sections, and track each section's hit points separately. The object can withstand whatever weapon or force is acting against it. Of little use against many Huge and Gargantuan objects, such as a.towering column of stone.You can track a Huge or Gargantuan object's hit points if you like, or you can simply decide how long The Object Hit Points table provides suggested hit points for fragile and resilient objects that are Large or smaller. Large objects also tend to have more hit points than small ones, unless breaking a small part of the object is just as effective as breaking the whole thing. Resilient objects have more hit points than fragile ones. On hit points for objects, the DMG also says that stone objects have AC17 (246) and that (247):Īn object's hit points measure how much damage it can take before losing structural integrity. The DMG (255, 256) has rules for siege equipment, their attacks, and damage. Many monsters, such as the Ogre Battering ram, have the Siege Monster property, which says "The deals double damage to objects and structures." The giants are about to attack the outer walls of the Sterish city of Headwater in an attempt to take the city. The party is deep into my 5e-updated classic Greyhawk Giants series. ![]()
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